Frozen Wilds expands the main map by around an eighth and once expansion is there, it's a seamless addition. (Pro-Tip: I wouldn't try to go right at level 30, unless you're great at Horizon.) You can travel back to the rest of the map at your own leisure. Once you're around level 30 and above, you can grab the specific quest that sends Aloy on her journey for more answers. The expansion doesn't take place after the main game think of it almost as concurrent content. Only by making her way through a mountain pass can Aloy see these new lands. Breaking up the endless snow is Thunder's Drum, a volcano constantly spewing smoke into the air. The Cut, known as Ban-Ur by the locals, is a harsh unforgiving wasteland of ice and snow. Once you've acquired the DLC, it grafts an entire new region on top of Horizon's existing world map. The Frozen Wilds isn't a standalone experience. I think you can let them solve their own problems. This time, she hears that people outside of her home might need help killing rampaging machines, so Aloy heads north to help them and dig a bit more into the truth of her world. Aloy is back, hunting more machines and solving problems for villagers in her far future nature preserve. #Horizon zero dawn dlc full#The latter covers The Frozen Wilds, the first full downloadable content for Guerilla Games' Horizon: Zero Dawn. Then there's the extra experience, giving you a new adventure for the main character with a few tweaks and twists. There's the side story model, giving your main character a break and offering someone else's adventure within the same framework. Developers can add new modes or maps to a game. There's a few ways to handle downloadable content (DLC).
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